Factsheet
Developer
Robot Gentleman Sp. z o.o.
Garbary 64, 61-758 Poznań, Poland
Founding date:
January 16th 2012
Website:
robotgentleman.comPress / Business contact:
press@robotgentleman.comSocial:
twitter.com/robotgentleman facebook.com/robotgentleman instagram.com/robot_gentleman youtube.com/robotgentleman discord.com/invite/8pwVJu6Description
Robot Gentleman is the independent games developer, known for the atomic dark comedy adventures 60 Seconds! and 60 Parsecs!. If you've ever seen a robot in a top hat, that's probably one of ours! We are a joyful ensemble of developers who are keen on experimentation. Storytelling experimentation, that is! Captivating stories, bending design ideas and crossing boundaries is what we are after in our titles. Originally coming from both game development and filmmaking backgrounds, we've been fostering our robot culture to create the games we want the way we like, while also actively engaging with the global gamedev community and supporting the local indie scene in our home city of Poznań, Poland.
History
Origins
Robot Gentleman came out of a figurative indie garage, somewhere in Poland.
Dominik
Gotojuch was a AAA game developer. Juliusz Zenkner was a professional filmmaker.
60 Seconds!
Ever since they’ve met on an obscure special film effects forum 10 years
earlier,
they
wanted to make games together. That chance came in 2013. A simple question “What
would
you do if you knew the world was about to end?” became an inspiration for the
studio’s
debut title 60 Seconds!. Both Juliusz and Dominik left their jobs behind and
devoted
all
they could (sweat, tears, sanity - you name it) to get this unconventional genre
bending
game out the door. When the game released in 2015 they hoped it would sell just
enough
copies to keep their indie dream going. In a surprising twist it went slightly
better.
As of today the game sold nearly 2 million copies worldwide.
Robots, assemble!
This first success established Robot Gentleman’s reputation as a studio with
ambitions
to create twisted storytelling games on their own terms. Easily recognisable by
their
top hats and dapper outfits, the growing number of Robot developers had not
forgotten
their humble beginnings. Robots can often be met in the wild sharing their
experiences
at conferences, jams and festivals. Moreso, they co-founded the first Polish
indie
collective Pyramida Hub. When not working on their next game, they’re busy
organising
cultural and gaming events, supporting local theatre festivals (especially the
ones
censored by the government) and causing creative disruptions wherever and
whenever
possible.
Articles
"Robot Gentleman: Success in 60 Seconds" - Matthew Handrahan, gamesindustry.biz
"Poznan and the growth of Poland's Indie games scene" - Sean Cleaver, MCV
"The making of '60 Seconds!'" - Matt Suckley, Pocket Gamer
Team
Dominik Gotojuch
Creative & Tech director
Juliusz Zenkner
Art director
Berenika Gotojuch
Game designer & writer
Agata Bednorz
2D artist
Mateusz Lewicz
2D artist & animator
Krzysztof Lewicki
Gameplay engineer
Małgorzata Bronikowska
Office manager
Łukasz 'Squallu' Winkel
Producer
Przemysław Kasprzak
Game designer
Krystian Brych
Game designer